Android NDK Beginner’s Guide

Android Ndk Beginner's Guide
Free download. Book file PDF easily for everyone and every device. You can download and read online Android NDK Beginner’s Guide file PDF Book only if you are registered here. And also you can download or read online all Book PDF file that related with Android NDK Beginner’s Guide book. Happy reading Android NDK Beginner’s Guide Bookeveryone. Download file Free Book PDF Android NDK Beginner’s Guide at Complete PDF Library. This Book have some digital formats such us :paperbook, ebook, kindle, epub, fb2 and another formats. Here is The CompletePDF Book Library. It's free to register here to get Book file PDF Android NDK Beginner’s Guide Pocket Guide. Machine Learning. Android Developers. However, the NDK can be useful for cases in which you need to do one or more of the following: Squeeze extra performance out of a device to achieve low latency or run computationally intensive applications, such as games or physics simulations. CMake: an external build tool that works alongside Gradle to build your native library. You do not need this component if you only plan to use ndk-build.

Android NDK Beginner's Guide - Second Edition

Click the SDK Tools tab. Click Apply , and then click OK in the next dialog.

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When the installation is complete, click Finish , and then click OK. However, if you want to add or import native code to an existing Android Studio project, you need to follow this basic process: Create new native source files and add them to your Android Studio project. You can skip this step if you already have native code or want to import a prebuilt native library.

Android NDK Beginner's Guide, Second Edition

Create a CMake build script to tell CMake how to build your native sources into a library. You also require this build script if you are importing and linking against prebuilt or platform libraries. Android NDK is all about injecting high-performance and portable code into your mobile apps by exploiting the maximum speed of the device they run on.

The books starts with teaching you how to access native API and port libraries used in some of the most successful Android applications. Next, you will move on to create a real native application project through the complete implementation of a native API and porting existing third-party libraries.

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Moving forward, you will learn how to access the keyboard and input peripherals and read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as RenderScript. Are you an Android Java programmer who needs more performance?

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Do you want to create fast intensive multimedia applications or games? If you've answered yes to any of these questions then this book is for you.

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Book Site. Time for action — calling back Java from native code What just happened?

Android NDK Beginners Guide - Second Edition

Time for action — running and synchronizing a thread What just happened? Time for action — handling Activity events What just happened?

Android Ndk Beginner's Guide - Second Edition

Android NDK: Beginner's Guide - Second Edition. Create high performance mobile applications with C/C++ and integrate with Java. Free Web Development eBooks. Steven Holzner is the award-winning author of more than books, including. Physics For Dummies. He did his undergrad Android App Development in.

Accessing window surface natively Time for action — displaying raw graphics What just happened? Measuring time natively Time for action — animating graphics with a timer What just happened? Summary 6. Time for action — clearing and swapping buffers What just happened?

Android Ndk Beginner's Guide - Second Edition

Edward G. More about ADB Summary 2. Find Rare Books Book Value. Or, get it for Kobo Super Points! As a technology lover, he is passionate about mobile technologies and cannot live without his Android smartphone.

An insight into the OpenGL pipeline Loading textures using the Asset manager Time for action — reading assets with the Asset manager What just happened? Time for action — loading a PNG image What just happened? Time for action — generating an OpenGL texture What just happened?

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Programming shaders with GLSL Adapting graphics to various resolutions Time for action — adapting resolution with off-screen rendering What just happened? Summary 7. Playing sounds Time for action — creating and playing a sound buffer queue What just happened? Using callbacks to detect sound queue events Low latency on Android Recording sounds Have a go hero — recording and playing a sound Creating and releasing the recorder Recording a sound Recording a callback Summary 8.

Handling Input Devices and Sensors Interacting with touch events Time for action — handling touch events What just happened? Detecting keyboard, D-Pad, and Trackball events Time for action — handling keyboard, D-Pad, and trackball events natively What just happened?